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Mumaks being allowed to have heroes?
http://www.one-ring.co.uk/viewtopic.php?f=88&t=24606
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Author:  Killerkatanas [ Thu Jan 03, 2013 11:16 pm ]
Post subject:  Re: Mumaks being allowed to have heroes?

I have two beasts of Gorgoroth. I figured that if rules were made for them that they would be somewhat like the Mumakand, so I have all the crew on pins so that I can remove them.

I had a GW emloyee, who apparently gamed with on eof the designers, say that you only roll again on the table if the first die was a natural six (not adding any bonuses). You then apply both results. However, if you roll another six you would just add a +1 to it (since you scored a wound with your first six you rolled), but would not roll again. The support being that the rule says "if a natural six is rolled..." not "for each natural six rolled..."

This is why there so desperately needs to be a better FAQ put out. I have sent several rule questions to GW and have gotten nothing in response.

Brian

Author:  Beowulf03809 [ Fri Jan 04, 2013 8:10 pm ]
Post subject:  Re: Mumaks being allowed to have heroes?

I thought this was covered in FAQ.

You roll a natural 6 you apply the result and re-roll.
If your next roll is also a natural 6 you get to roll again. The result you apply this time however would be the 6 modified by any markers from the first roll.
Your third roll would be modified by any markers accumulated over the previous two rolls. If it happens to also be a natural 6 you roll again, but probably want to duck before your opponent hits you.

Author:  Hashut's Blessing [ Sat Jan 05, 2013 4:35 am ]
Post subject:  Re: Mumaks being allowed to have heroes?

Beowulf has said it spot on. As for saying my way means you can't kill it outright, that's kinda the point. It IS Extremely Hard to Kill or Ridiculously Hard to Kill or what-have-you and each roll makes the next roll better anyway.

Author:  Telchar [ Sat Jan 05, 2013 10:23 am ]
Post subject:  Re: Mumaks being allowed to have heroes?

Hashut's Blessing wrote:
Beowulf has said it spot on. As for saying my way means you can't kill it outright, that's kinda the point.


If you roll 3 sixes in a row, you can.

Author:  Hashut's Blessing [ Sat Jan 05, 2013 10:04 pm ]
Post subject:  Re: Mumaks being allowed to have heroes?

Telchar - I never said you can't, I said it's kind of the point. Not even said it was the point, lol ;)

Author:  Telchar [ Sun Jan 06, 2013 2:28 pm ]
Post subject:  Re: Mumaks being allowed to have heroes?

Well, I understood that you were already parrying a probable point of critique in your explanation - that this would mean you can't autokill.

Author:  Hashut's Blessing [ Sun Jan 06, 2013 8:11 pm ]
Post subject:  Re: Mumaks being allowed to have heroes?

In that case, I'll clarify - it is possible to kill in 2 wounds/hits, but it's not very easy.

Author:  MeatBoy1994 [ Tue Jan 08, 2013 5:28 pm ]
Post subject:  Re: Mumaks being allowed to have heroes?

I have, once, fielded Suladan on a Mumak, instead of the normal commander.

Author:  GodlessM [ Mon Jan 14, 2013 9:23 pm ]
Post subject:  Re: Mumaks being allowed to have heroes?

Killerkatanas wrote:
Second, my army was two battlehosts, one "Muster of the Shire," and the other "Last March of the Ents." According to page 4 of the BH book, the rules of allies do not apply.


Only if you ignore this bit:

'However, if the battlehost itself is from an allied faction, then the total points cost of the battlehost counts towards the 25% points limit on allies that can be included in your army as normal.'

Given that Ents and Hobbits are always part of an allied faction, you still need to have 75% of a main faction along side them, even with battlehosts.

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