Firstly, a massive apology is order due to the immense wait for this, so if you've been waiting, I hold my hat off to you.
Evil Formations:The Great Goblin Pts value 175pts
RACE TYPE M F S D A R C Mt
The Great Goblin Goblin Monster 8 7/5+ 5 5 3 2 5 4 Legendary Formation Single Model
Wargear: Two-handed weapon and throwing weapons
Special Rules Very Hard to Kill!, Inspiring Leader (Goblins), Pathfinders (Master), Relentless Advance, Blubbery Mass, Overlord
Relentless Advance: When charging, the Great Goblin may pass through friendly Goblin Warbands and Moria Goblin Warbands. Each formation moved over suffers D3 Strength 5 Hits per company that was moved over. He has a Line of Sight over the top of these formations.
Blubbery Mass: Every time a number of Hits equal to the Great Goblin’s Resilience is countered, do not immediately roll on the Very Hard to Kill Chart, first roll an addition D6, on the roll of a 4+ the Hits are discounted.
The Goblin Scribe Pts value 100pts
RACE TYPE M F S D A R C Mt
The Goblin Scribe Goblin Monster * 2/- 2 5 1 2 3 1 Legendary Formation: Single Model
Wargear: Hand weapon.
Special Rules Hard to Kill!, *Immobile, Always More Where They Came From
Immobile: The Goblin Scribe cannot be moved once deployed, and follows the rules for Artillery relating to movement, terrain and reinforcements.
Always More Where They Came From: At the start of the Move phase, whilst The Goblin Scribe is still alive, he may elect to summon additional formations of Goblin Warriors. He cans summon one formation of D3 companies per turn, and they must be deployed within 12” of the Scribe and may act normally in the turn it arrives.
Grinnah the Goblin Pts value 60pts
RACE TYPE M F S D A R C Mt
Grinnah Goblin Hero - 3/- - - - 2 3 3 Epic Hero
Single Model
Epic Actions: Epic Cowardice, Epic Defence, Epic Exchange
Epic Exchange: Grinnah may swap places with a friendly Epic Hero within 14” at the start of the Fight phase.
Special Rules Inspiring Leader (Goblins)
Gollum may be taken as an Epic Hero in the Misty Mountains ListGoblin Warband Pts value 10pts / company
RACE TYPE M F S D A R C Mt
Goblin Warriors Goblin Infantry 8 2/- 2 2 8 1 2 Common Formation
Goblin Captain Goblin Hero - 3/- - - - 2 3 2 1-9 companies
Wargear: Each company has hand weapon and thrown weapons. The entire formation may be given two-handed weapons or shortbows for +5 points per company.
Command: The first company purchased is automatically the command company. The command company may have the following options:
Goblin Captain 50 pts
Special Rules:Pathfinders (Master), Prowlers, Mob Rule, Crude Weaponry
Crude Weaponry: Each company makes full attacks when using throwing weapons rather than half, and supporting companies provide +2 rather than +1 D6.
Azog The Defiler, Captain of Mt Gundabad Pts: 180
RACE TYPE M F S D A R C Mt
Azog Orc Hero - 7/- - - - 3 6 4 Epic Hero Single Model
Epic Actions: Epic Strike, Epic Rage, Epic Challenge
Special Rules Inspiring Leader (Orcs), Overlord, I Am Master
I Am Master: Azog always adds +1 to his rolls on Heroic Duel Chart and when rolling to see who wins the duel.
Your force may contain only one AzogThe Pale Orc Astride the White Warg (Azog) Pts:220
RACE TYPE M F S D A R C Mt
Azog Orc Monster 10 7/- 5 5 4 2 6 6 Legendary Formation: Single Model
Wargear: Hand weapon, lance and the White Warg.
Epic Actions:Epic Strike, Epic Rage, Epic Challenge, Epic Rampage
Special Rules Hard to Kill!, Inspiring Leader (Orcs), Overlord, I Am Master
I Am Master: Azog always adds +1 to his rolls on Heroic Duel Chart and when rolling to see who wins the duel. This is cumulative with the lance.
Bolg Pts: 215
RACE TYPE M F S D A R C Mt
Bolg Orc Hero - 7/- - - - 3 6 3* Epic Hero
Single Model
Epic Actions: Epic Strike, Epic Duel, Epic Rampage
Special Rules Inspiring Leader (Orcs), Mighty Hero, Terror The Bringer of Death
The Bringer of Death: If Bolg slays an enemy hero in a Duel, he immediately regains 1 Might point. This cannot bring his Might above his starting level.
Narzûg Pts: 90
RACE TYPE M F S D A R C Mt
Narzûg Orc Hero - 5/- - - - 2 4 3 Epic Hero Single Model
Epic Actions: Epic Strike, Epic Shot, Epic Defence
Fimbul’s Hunters Pts value 80pts + 25 pts / company
RACE TYPE M F S D A R C Mt
Hunter Orcs Orc Cavalry 10 3/- 4 4 2 2 2 Common Formation
Fimbul Orc Hero - 5/- - - - 2 4 3 1-6 companies
Wargear: Each company has hand weapon, armour and Fell Wargs. The entire formation may be given bows or lances for +5 points per company.
Command: The first company purchased is automatically the command company and has Fimbul included in the base cost. The command company may have the following options:
Banner Bearer 35 pts
Orc Hornblower 15 pts
Special Rules:Prowlers, Expert Riders, Super Fell Sight
Super Fell Sight: This formation counts as having made an Unstoppable Charge on a 4+ rather than 6. Additionally, each company gains and addition +3 D6 per company when charging, regardless of whether the enemy charged is infantry, cavalry or a monster.
Hunter Orc Warband Pts value 20 pts / company
RACE TYPE M F S D A R C Mt
Hunter Orcs Orc Infantry 6 3/- 4 4 8 1 2 Common Formation
Hunter Orc Captain Orc Hero - 4/- - - - 2 3 2 1-6 companies
Wargear: Each company has hand weapons and armour. The entire formation may be given bows or two-handed weapons for +5 points per company.
Command: The first company purchased is automatically the command company. It may have the following options:
Hunter Orc Captain 50 pts
Banner Bearer 35 pts
Orc Hornblower 15 pts
Special Rules:Prowlers, Many Blades
Many Blades: Hunter Orcs gain D6 attacks on the charge rather than 1.
Hunter Orcs on Fell Wargs Pts value 25 pts / company
RACE TYPE M F S D A R C Mt
Hunter Orcs Orc Cavalry 10 3/-4 4 2 2 2 Rare Formation
Hunter Orc Captain Orc Hero - 4/- - - - 2 3 2 1-6 companies
Wargear: Each company has hand weapons and armour. The entire formation may be given bows or lances for +5 points per company.
Command: The first company purchased is automatically the command company. It may have the following options:
Hunter Orc Captain 50 pts
Banner Bearer 35 pts
Orc Hornblower 15 pts
Special Rules:Prowlers, Skilled Riders, Fell Sight
Fell Sight: This formation counts as having made an Unstoppable Charge on a 4+ rather than 6.
Fell Warg Pack Pts value 20 pts / company
RACE TYPE M F S D A R C Mt
Fell Wargs Warg Cavalry 10 3/- 4 4 2 2 2 Common Formation
Fell Warg Chieftain Warg Hero - 4/- - - - 2 3 2 1-9 companies
Wargear: Teeth and Claws (counts as a hand weapon)
Command: The first company purchased is automatically the command company. It may have the following options:
Fell Warg Chieftain 50 pts
Special Rules:Prowlers, Fell Sight
Fell Sight: This formation counts as having made an Unstoppable Charge on a 4+ rather than 6.
William (Bill) Pts value 175 pts
RACE TYPE M F S D A R C Mt
Bill Troll Monster 8 7/4+ 7 7 3 2 5 3 Legendary Formation Single model
Wargear: Bill wields a hand weapon and throwing weapons and wears leather armour.
Epic Actions: Bill may use the following Epic Actions as if he was an Epic Hero
Epic Strike, Epic Duel, Epic Strength
Special Rules:Very Hard to Kill!, Terror, Magic Purse, Keep ‘em for Later, Mince ‘em Fine
Magic Purse: Enemy formations do not gain any bonus attacks for charging Bill.
Keep ‘em for Later: When this model wins a Heroic Duel, instead of rolling on the Heroic Duel Chart, he may elect to paralyse them instead. The model now has a Fight value of 1.
Mince ‘em Fine: If Bill’s side wins a Fight, Bill may make an additional D6 attacks at Bill’s Strength.
Tom Pts value 190 pts
RACE TYPE M F S D A R C Mt
Tom Troll Monster 8 7/4+ 7 7 3 2 4 2 Legendary Formation
Single model
Wargear: Tom wields a hand weapon and throwing weapons and wears leather armour.
Epic Actions: Tom may use the following Epic Actions as if he was an Epic Hero
Epic Charge, Epic Duel, Epic Challenge
Special Rules:Hard to Kill!, Terror, Keep ‘em for Later, Squash ‘em to Jelly
Squash ‘em to Jelly: During the Fight phase, instead of Striking as normal, Tom may elect to inflict D3 Strength 7 Hits on every formation per company each formation has.
Bert Pts value 135 pts
RACE TYPE M F S D A R C Mt
Bert Troll Monster 8 6/4+ 6 6 3 2 3 2 Legendary Formation
Single model
Wargear: Bert wields a hand weapon and throwing weapons.
Epic Actions: Bert may use the following Epic Actions as if he was an Epic Hero
Epic Charge, Epic Challenge, Epic Rage
Special Rules:Hard to Kill!, Terror, Keep ‘em for Later, Snot, Roast ‘em Slowly
Snot: Bert may elect one enemy formation in base contact which must pass a Courage test or be reduced to Fight and Strength 1.
Roast ‘em Slowly: Bert may attempt to fling enemies into the campfire during the Move phase. Select one enemy formation, that formation is driven back D3” and suffers D3+1 Automatic hits.
Thx again, C & C most certainly welcome
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