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 Post subject: Re: SO...Radagast+Galadriel+Archers=...Unbeatable???
PostPosted: Thu Aug 18, 2011 3:38 am 
Elven Warrior
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Lost Cardolan wrote:
If anyone wants a bit more context about this Radagast "problem" I had, I just posted the full (and I do mean full!) battle report on my blog ( http://imaginarywars.wordpress.com/2011/08/17/not-lightly-does-one-battle-the-elves-of-lorien/ ). That said, I'm betting quite a few of those that have read this thread already most likely have gone to my blog already...so advertising the blog might be a bit ...redundant on my part.

As I typed up the battle report, I realised I don't know what to do to stop the Elves from owning every time I play--I mean, apart from just making a power-gaming list. That would be the easy way; anyone can break War of the Ring.

Suggestions about what to do against Terror-causing Elves who are more effective at draining courage than the ghosts of Angmar are?

The more that WOTR blogs get advertised, the better.

As to changes that can be made - it depends on what "power-gaming" means to you. I have some suggestions: a focus on some of the common choices over others, one - two (I get by with one) Nazgul, Captains for the right units, a mix of ranged/artillery and melee and use of multiple formations to gang up on things but I have seen it stated on one person's blog that not taking banners (I take one in my Gondor list!) is power-gaming, so I just don't know anymore! :) In terms of alternatives to this, have you had a look at "Fear and Loathing on the Tabletop" for what I'd consider the definitive non-Carn Dum/Orc Angmar advice?

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 Post subject: Re: SO...Radagast+Galadriel+Archers=...Unbeatable???
PostPosted: Thu Aug 18, 2011 10:43 am 
Elven Elder
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I know it might seem rude, but just so you know Cardalan, GW have officially said that you can't have a Winged Nazgul as part of an Angmar of Fallen Realms force, it would have to be an ally so you would still need another hero from the Angmar list.

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 Post subject: Re: SO...Radagast+Galadriel+Archers=...Unbeatable???
PostPosted: Thu Aug 18, 2011 1:48 pm 
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Actually, his force still had Buhrdur, so the lack of a general isn't really a problem.

He's right though, Cardalan, the Shadow of the Nazgul rule specifically refers to the Epic Hero Nazgul, not the Legendary Formation ones on Fell Beasts so your mounted Dwimmerlaik would be an ally and not your general.

I don't know whether that put your list over your ally limit or not.
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 Post subject: Re: SO...Radagast+Galadriel+Archers=...Unbeatable???
PostPosted: Fri Aug 19, 2011 8:52 am 
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@Gothmog: You know...I partly remember that about Nazgul on Fell Beasts...my fault entirely: my brain keeps treating Fell Beasts like a wargear upgrade for Ringwraiths and not as an entirely separate entry altogether. Luckily I brought Buhrdur, so I maintained a modicum of list legality.

@ForgottenLore: That means I DID go over my allotment for allies--but only by 45 points (the only allies in my list other than the Dwimmerlaik were 3 co's of Gundabad Black Shields 3 and co's of Wild Wargs w/chieftan).

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 Post subject: Re: SO...Radagast+Galadriel+Archers=...Unbeatable???
PostPosted: Sat Oct 27, 2012 4:45 pm 
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Never use angmar against elves. Elves are the highest courage (often higher than their defence) so spirit grasp (the main reason why angmar formations are so expensive) is actually a bad thing. also Angmar rely on terror and elves almost always pass terror tests.
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 Post subject: Re: SO...Radagast+Galadriel+Archers=...Unbeatable???
PostPosted: Sat Oct 27, 2012 6:34 pm 
Loremaster
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You shouldn't use Spirits with Angmar. Go with Barbarians and Orcs, and you'll be happy for it. Then, you can safely assume you'll wear Elves down. The Radagast combo can also be undone simply by pall of night.

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 Post subject: Re: SO...Radagast+Galadriel+Archers=...Unbeatable???
PostPosted: Sun Oct 28, 2012 12:17 am 
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Quote:
The Radagast combo can also be undone simply by pall of night.

Wrong, the combo is undone it is just lessened in power slightly by subtracting some dice. The problem isnt solved from this
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 Post subject: Re: SO...Radagast+Galadriel+Archers=...Unbeatable???
PostPosted: Sun Oct 28, 2012 2:50 am 
Craftsman
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The Witch-King can Black Dart and use his 3 might to kill a hero quickly. I use him just for that purpose, to break combo's.

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 Post subject: Re: SO...Radagast+Galadriel+Archers=...Unbeatable???
PostPosted: Sun Oct 28, 2012 10:18 am 
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There is no problem in ressurecting an old thread if a valid point is being made such as Warbo has made in this case. Please leave the moderating to the moderators and refrain from spamming the threads with rubbish argueing about the witherto and whyfores of reopening old threads.

Thank you, last 2 posts deleted

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 Post subject: Re: SO...Radagast+Galadriel+Archers=...Unbeatable???
PostPosted: Sun Oct 28, 2012 4:41 pm 
Loremaster
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Warbo wrote:
Quote:
The Radagast combo can also be undone simply by pall of night.

Wrong, the combo is undone it is just lessened in power slightly by subtracting some dice. The problem isnt solved from this


Quite a lot of dice actually. Enough to make his archers the worst in the game, and the most expensive too. So then you outshoot him.

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