All times are UTC


It is currently Thu Apr 25, 2024 12:30 pm



Post new topic Reply to topic  [ 865 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 44  Next
Author Message
 Post subject:
PostPosted: Wed Sep 28, 2005 4:31 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Tue Feb 08, 2005 11:59 pm
Posts: 152
Location: Probably somewhere in the Northern wilds of Middle-Earth. Or sitting on a throne in Minas Tirith.
True... True... :shock: Ahem. Sorry.

Riders of Rohan are an excellent force and will cause more than their fair share of pain on the battlefield. However, the one army they really fall down against (don't we all hate that phrase) is Uruk-Hai. This is rather unfortunate, because almost any scenario that involves Riders of Rohan has the Uruk-Hai as the Evil side. The Uruk-Hai pikes account for the Rider's charge bonuses very easily, and their superior strength, fight value, and defence will absolutely destroy the Riders of Rohan. Admittedly, they are going to take down many Uruk-Hai with them, but the Uruks high defence will make sure that even when knocked down, they will still come out of the affair looking pretty healthy. Also, the pikes give enough bonus attacks that the Uruk-Hai superior fight value will win out. In short, if you field Riders of Rohan, hope and pray that there are lots of nice Orcses for them to cut down.

Oh, and if anyone remembers my random article, please forgive me. I didn't notice the multiple pages... :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops:
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 28, 2005 5:42 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Sat Sep 03, 2005 11:27 am
Posts: 12
Location: Ireland
Well they're my favourite as you can see on your left,but the only problem with then imo is their shoot value. They're great otherwise. Properly equipped and cavalry make them the best imo 8)

_________________
Nuclear Meltdown: It's one of those annoying 'buzz words'. I'd prefer to call it an unrequested fission surplus.

Why not click me?
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 28, 2005 6:32 pm 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Mon Jul 18, 2005 2:56 pm
Posts: 3736
Location: The Height of Nonsense
Speed, ability to disperse or concentrate forces very quickly against locally inferior numbers of opponents, that's what cavalry is about. A thundering great charge at the right moment is a very satisfying way of demoralising the enemy.
Does anyone make much use of banners other than Gamling with the royal standard?

_________________
Published ebooks:
Instrument of the Empire
A Note of Defiance
Phantom Ships, Ghost Flotilla
More to come!
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 28, 2005 6:39 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Sat Sep 03, 2005 11:27 am
Posts: 12
Location: Ireland
I only use TTT rules and there's no details about banners in there. I suppose I should get the new rulebook....

_________________
Nuclear Meltdown: It's one of those annoying 'buzz words'. I'd prefer to call it an unrequested fission surplus.

Why not click me?
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Sep 30, 2005 1:37 am 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Sat Nov 06, 2004 2:16 am
Posts: 27
Telcontar was right about RoR weakness, especially highly pike concentrated armies and Saruman. They will however, plow throw haradrim troops like a hot knife through butter. :twisted: :twisted:

_________________
surrender to the strawberry ice-cream
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Sep 30, 2005 4:42 am 
Administrator
Administrator
User avatar
Offline

Joined: Thu Jan 08, 2004 11:59 pm
Posts: 2780
Location: Adelaide
Images: 15
The thing with cavarly charges is to 'pick your moment' - you need to identify a weak point and attack it. Crashing your cavalry into a bristling pike wall is a sure fire way to end up with a lot of horse meat.

Cavalry were used historically to attack unarmoured pointz such as the flanks or rear, or as a wedge to drive through the enemy lines and open up a gap for the infantry to exploit. They are not frontline fighting troops, but rather a specialised unit designed to make a sudden blow exactly where its needed. Attack the enemy's weakness, wreak some damage and withdraw to safety again, that's my motto.

If you take a Might-heavy hero with you, you can win the battle and the cavalry bonuses seriously come into play. So make sure you don't pick on a part of the enemy's formation where Lurtz is lurking.

_________________
Dagster
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Sep 30, 2005 5:05 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Tue Feb 08, 2005 11:59 pm
Posts: 152
Location: Probably somewhere in the Northern wilds of Middle-Earth. Or sitting on a throne in Minas Tirith.
Your idea of attacking and withdrawing is all well and good, Dagorlad, but there are difficulties. If you attack, sure, you might masscare every warrior you fight against, but if you lose priority, then the enemy can simply charge their foot warriors at you, and turn your expensive cavalry into so much dead bodies :(

You are right about the Hero thing. If you use heroic moves well in a cavalry force, you can absolutely decimate everyone
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Oct 01, 2005 1:08 am 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Sat Nov 06, 2004 2:16 am
Posts: 27
just get mounted aragorn and gamling for plenty of might

_________________
surrender to the strawberry ice-cream
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Oct 01, 2005 6:49 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Tue Feb 08, 2005 11:59 pm
Posts: 152
Location: Probably somewhere in the Northern wilds of Middle-Earth. Or sitting on a throne in Minas Tirith.
Uh, hello? Mounted Argorn costs 185 points, and mounted Gamling with Th Royal Standard of Rohan is 110 :? . And aside from the points cost, which is horrific :shock: , you don't need both. You could stick Gamling on horse with RSoR with Eomer, or just have Aragorn on his own.
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Oct 03, 2005 9:51 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Sat Nov 06, 2004 2:16 am
Posts: 27
Quote:
Uh, hello? Mounted Argorn costs 185 points, and mounted Gamling with Th Royal Standard of Rohan is 110 . And aside from the points cost, which is horrific , you don't need both. You could stick Gamling on horse with RSoR with Eomer, or just have Aragorn on his own.


True, all to true. :lol: .

Though Aragorn is good (understatemeant of the Year) he is not worth his weight in salt.

Get Gamling and a Captain or 2 (or maybe Theoden or Eomer) 'cause the Stanard of Rohan can restore others heroes might. Although we all know that, right?

_________________
surrender to the strawberry ice-cream
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Oct 04, 2005 12:52 am 
Administrator
Administrator
User avatar
Offline

Joined: Thu Jan 08, 2004 11:59 pm
Posts: 2780
Location: Adelaide
Images: 15
@Telcontar, cavalry need to withdraw on the turn after the charge otherwise they end up, as you say, like a pile of dead bodies. The priority roll is stacked slightly in your favour though, because in the event of a draw priority changes to you. And most importantly, you have a Might-heavy hero with you who can call a Heroic Move when the priority dice roll doesn't go your way.

That is why the Standard of Rohan is so important to the Rohirrim - its not Gamling who benefits though, its any another heroes in the radius of effect.

_________________
Dagster
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Oct 04, 2005 1:47 am 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Sun Jun 12, 2005 10:15 pm
Posts: 11
Location: Lutherville
The best thing would be if the RSoR counted for Gamling as well, then there'd be no need to be spending 185 points for Aragron or 100 for Eomer.

_________________
VOTE!
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Oct 04, 2005 3:56 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Fri Jan 09, 2004 4:45 pm
Posts: 399
Location: Norman, OK
If you field Aragorn, just spend the "few" extra points and gain the absurd invincibility of Anduril. :roll: Then all badguys will think twice before fighting him.

_________________
I hate Black Hat SEO!
Smite the iron, shape the pewter, sculpt the putty.
My DeviantArt Page
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Oct 04, 2005 5:27 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Mon Sep 19, 2005 4:29 pm
Posts: 10
Location: england
Riders of rohan rule!A good thing to do with them is to take eomer give him a throwing spear get a least 6 rohirim with throwin spears and charge into any enemy line if against any uruk pikemen attack the flanks and because of their lower defense you kill some with the spears and again charge negating those extra attacks.
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Oct 04, 2005 6:25 pm 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Mon Jul 18, 2005 2:56 pm
Posts: 3736
Location: The Height of Nonsense
General George Patton was a cavalryman, then became arguably the best commander on the Allied side in the European theatre. His philosophy could be summed up best in his own words:
"We're gonna hold them by the nose and kick them in the ass".
Relevance here: cavalry are your manoeuvre force. Holding their attention - possibly a fortification (Helm's deep anyone?) or some other strongpoint. The opposition are fixated on destroying one while the other nibbles them to pieces with persistent flanking attacks.

The Norman conquest of Britain followed this sort of idea: a good fortification allows a relatively small number to control or at least observe a large area. The forces required to over come such places are large. In response, a relief force can be drawn from elsewhere and counterattacks the besiegers.

_________________
Published ebooks:
Instrument of the Empire
A Note of Defiance
Phantom Ships, Ghost Flotilla
More to come!
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Oct 04, 2005 8:15 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Wed Apr 20, 2005 11:40 pm
Posts: 100
The discussion is alive! Yay!
New topic is Shamans Available to the armies of Evil, shamans have limited magical powers. Are they worth it?[/b]

_________________
Thror Clawhammer
Is it sad that I spent hours trying to think of a signature?
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Oct 04, 2005 10:50 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Sun Jun 12, 2005 10:15 pm
Posts: 11
Location: Lutherville
If playing with Orcs? Yes. I find the Shamans power "Fury", brilliant at keeping just a few more Orcs alive. For Uruk-Hai, I'm not so sure, because although it would benefit the Uruk-Hai greatly, it would take up the room of 5 Uruks.

But, considering that Uruks have dropped in points, and that 5 isn't that much anyway, I'd take one.

All round: yes.

_________________
VOTE!
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Oct 05, 2005 1:17 am 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Sat Nov 06, 2004 2:16 am
Posts: 27
I find that Goblin Shamans are worth it by a lot.

Orc Shamans are OK.

Uruk-hai Shamans are not however.

Thats my input.

I made a Shaman for High Elves, only its called an Elven Lightbearer, out of a spearmen. He has all the normal spells, as well as cast light. Hes not done yet, though.

_________________
surrender to the strawberry ice-cream
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 06, 2005 1:10 am 
Administrator
Administrator
User avatar
Offline

Joined: Thu Jan 08, 2004 11:59 pm
Posts: 2780
Location: Adelaide
Images: 15
Never used a shaman before (don't even own one - far too many skulls for my liking), but their profiles seem to indicate they are very useful.

_________________
Dagster
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 06, 2005 8:04 am 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Sat May 21, 2005 9:16 am
Posts: 44
Location: Den Haag
i dont field ork shamans cause i got a ringwraith in my army but it could be usefull.

i always field a gobbo shaman cause fury rules for gobbos.
but this is my dillema with uruks:

i have about 36 uruks in my 500 point army.
about one third of those never reaches the battle lines (dead guys and crossbows)
that leaves me with about 24 uruks leaft. to field a shaman i have to knockout 5.
that leaves me with about 18 uruks and a captain and a shaman.

out of those eighteen ten are beserkers so i hardly ever loose a fight.
that means that i field a shaman for eight urukhai with swords and shields.

the point i am trying to make is that [b]for me[/b] an urukshaman just isnt worth it.
thats if you use fury.
now there are alot of people that use shamans to transfix heros.
in a 500 point battle your enemy wont have any heros worth transfixsing.
if your battling out at 750 or more then you will most likely have a better spellcaster (ringwraith, saruman) or a rightious hero that is good enough to take out your enemies heavvy hitter. (mr. patato head, witchking, troll chieftain) [b]in my opinion[/b]:


unless you have a hell of allot of rank and file then dont bother taking a shaman and DEFINENTLY NOT WITH URUKHAI
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 865 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 44  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 41 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: