All times are UTC


It is currently Sat Apr 27, 2024 2:58 pm



Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Numenor Tactics Help
PostPosted: Tue Sep 16, 2014 9:58 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Mon Feb 17, 2014 6:07 pm
Posts: 78
Location: SCOTLAND!!!
So as some of you may have seen on the Army Help board I have recently started a Numenorean Army and I was looking to see if anyone had any good advice for tactics for them in SBG. I have had a few small games with my brother (who I'm teaching) in which I have had little chance to test good tactics but I have found that they need Shieldwalls or Phalanxes with their Swords and Spears but other than that nothing. If anyone has any good tactics to use with Numenoreans please share as I don't want my noob brother beating me in his first games! Thanks :)

_________________
Kili - "Aren't you going to search me? I could have anything down my trousers"
Tauriel - "Or nothing"
Top
  Profile  
Reply with quote  
 Post subject: Re: Numenor Tactics Help
PostPosted: Wed Sep 17, 2014 12:41 am 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Thu Feb 20, 2014 2:39 pm
Posts: 966
Location: The Old Dominion
I have a little experience with using Numenoreans in concert with high elves, mainly as disposable light infantry though. I thought about starting a full army myself but never got around to it. Now what I would suggest is to play them aggressively if your brother have other light troops, orcs and such. Just be sure to mind your flanks as you advance, a wedge is a good thing to look into for that. I used it with my dwarves, rohan and Numenor with descent results. But really playing them like a Gondor host is about as good a plan as any really.

_________________
"Draw your sword with a heavy heart, but swing it with a heavy hand"
Top
  Profile  
Reply with quote  
 Post subject: Re: Numenor Tactics Help
PostPosted: Wed Sep 17, 2014 1:53 am 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Fri Mar 08, 2013 6:56 am
Posts: 744
Location: Central Coast, NSW, Australia
I've played a few games with them and it's mostly subtle changes unless you want to ally forces in.
My original list was Isildur, 2 captains and 12 each of spear, shield and bows.
The variations you can take are in giving the captains shields and the heroes horses for the cost of a few troops, which I think is worth it. It doesn't seem like much but it can be more than you think.

I also think that taking a banner for this force is a must.
If i was going to take Numenor to a tournament I would playtest with Isildur & co and some Knights of Minas Tirith

Here's a few lists: 500 pts
Isildur, 2 Captains & 12 of each warrior (spear/shield, shield & bow)
Isildur & 2 Captains, all mounted & 14 Shield, 14 spears, 1 additional man with banner. Swap out the 2 captains horses to give the banner a spear and get 1 extra troop.
Isildur, 1 Captain both with horses, 10 shields & 10 spear & shield,
Ally 1 captain of MT with horse, lance & 6 knights with shield

You aren't going to get the most competitive army, but they will still put up a good brawl. The banner would be nice to have on the last list, but I cant seem to fit it in in a way I like at the moment.
Isildur is the core of the force as he needs to put the ring on and take down the enemy threats that will kill your troops.
The troops are really just there to be a swarm army - unfortunately their stat's are in all the wrong places to fight well against a conventional army. Shield with some when you need to and try not to lose the spears.
The knights I see as Isildurs bodyguard (FOTR intro) so they are still thematic to me and offer a pretty good punch, especially with the lances.
If you want to stay pure on the theme, you could take citadel guard mounted instead as they no doubt would have been around.

I hope that gives you a bit of an insight. Otherwise all I can think of is using the captains for heroic combats to try and break them quickly. There is nothing wrong with him beating you in his first game, losing is what puts people off, so don't be afraid of giving it a go, he might enjoy it so much that he wants to face you again when using a better army ;)

One last thing, I would probably feint as much as possible, but not give up the higher FV. You really need to do wounds with this army or you will break quickly.

_________________
My trade thread
http://www.one-ring.co.uk/viewtopic.php?f=38&t=25957&p=325932#p325932
Top
  Profile  
Reply with quote  
 Post subject: Re: Numenor Tactics Help
PostPosted: Wed Sep 17, 2014 6:22 pm 
Kinsman
Kinsman
Offline

Joined: Sun Nov 17, 2013 7:24 pm
Posts: 183
Shielding is your friend, the amount of times Warriors of Numenor have used it and been able to hold for me to either get my heroes or elves in position to help, I agree that either Isildur or Elendil are central to the force, give them horses and shields if you can.
Whilst I love the Numenor bowmen models, i've had mixed luck with them, most games they end up killing more in combat rather then shooting, but they can do okay, maybe give them spears so they can contribute to the battle line.
Numenor is fun to play and stylish, but at tournements I admit I have never taken a pure Numenor list, always allying in elves just for their defence, fight and courage.
Top
  Profile  
Reply with quote  
 Post subject: Re: Numenor Tactics Help
PostPosted: Wed Sep 17, 2014 9:58 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Mon Feb 17, 2014 6:07 pm
Posts: 78
Location: SCOTLAND!!!
Thanks for all the feedback everyone! I will try and keep these in mind for my next game and Hodush I totally agree with you on the whole beginners thing. If anyone has anymore tips feel free to leave them here! Thanks :)

_________________
Kili - "Aren't you going to search me? I could have anything down my trousers"
Tauriel - "Or nothing"
Top
  Profile  
Reply with quote  
 Post subject: Re: Numenor Tactics Help
PostPosted: Thu Jul 08, 2021 10:25 am 
Kinsman
Kinsman
User avatar
Offline

Joined: Tue Jun 15, 2021 8:59 am
Posts: 159
Location: Bad Deutsch Altenburg
Images: 1
Has someone an update experience with tactics for Numenor?
Profile and rule wise a lot has changed since 2014^^

I was only able to play a few mini matches against my girlfriend and her army of the dead - at most 10 models per side. I am not sure how much I can really draw from these xD
We hardly killed each other and but in the end the dead slowly ripped me apart.

_________________
https://castellan-of-the-ring.blogspot.com/


Last edited by Asgarod on Tue Aug 17, 2021 8:22 am, edited 1 time in total.
Top
  Profile  
Reply with quote  
 Post subject: Re: Numenor Tactics Help
PostPosted: Fri Jul 09, 2021 3:32 am 
Loremaster
Loremaster
Offline

Joined: Wed May 21, 2014 1:55 am
Posts: 1467
Location: Seattle,Washington USA
Try looking at this:
https://tellmeatalegreatorsmall.blogspo ... menor.html

_________________
"Even darkness must pass. A new day will come. And when the sun shines it will shine out the clearer."
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 52 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: