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PostPosted: Sun Aug 31, 2008 12:08 pm 
Craftsman
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I modified the rule as some of you suggested and added the advantages of using it.

It should be as simple as this: get on the creature, take a balance check each turn, and enjoy the advantages. Then take a balance chack on each shake incident to test your balance.

Let me know what you think.
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PostPosted: Mon Sep 01, 2008 1:57 pm 
Craftsman
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8 ) Chess Style (divide board 5 sections end-to-end and 3 sections across):
....* players interchange play (starting with the player with priority)
....* all units in selected section should be immediately moved (in any order) or declared stationary for the turn.
....* Can't move into another section till all units in that section has been moved first or has been declared stationary for the turn.
....* If side with priority has more sections left than the other side, the other side can always pass. This way the side without priority always keeps the upper hand to see as much moves before he moves, and he can always has the last word in the turn. Once side with priority becomes less in unmoved sectiones, the other side must make a move.

Notes:
- This variation gives more stratigic and tactical aspects to the game, as it gives the chance not to uncover all your moves at once or simply play off your opponent's moves but beware of deceiption which now takes much more part in the game.
- You can use small terrain or tabe on the edges of the board to mark the sections.
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PostPosted: Mon Sep 01, 2008 8:38 pm 
Craftsman
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9) Tricksy Hobitses:

At the end of movement phase after both armies completed their movement, any hero hobbit can use 1 Might, Will, or Fate point to escape a Fight. In such case he can complete his movement if he still has any left.
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