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PostPosted: Thu Jun 12, 2008 7:31 pm 
Craftsman
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Yeah, that works too. :wink:

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PostPosted: Fri Aug 08, 2008 12:41 pm 
Elven Warrior
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On the Valley of Rivendell, The profiles have been updated by wandering dunadain:

Updated Elf Mage Master & Apprentice

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[url=http://one-ring.co.uk/viewtopic.php?f=50&p=298502#p298502]Corsair's WIP Thread - 03 Dec 12 Update[/url]
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PostPosted: Wed Aug 13, 2008 10:52 am 
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on the elf apprentice i don't really like the "rapport and insperational masters rules" they make an apprentice stronger and cheaper if there is a master nearby. I agree with the stronger part but they shouldn't be cheaper.

instead of the Insperational masters rule i would say that whenever a apprentice uses a point of will he has to throw a dice, on a 4+ he doesn't use will.

and instead of the rapport rule I would say that at the stard of the game every apprentice may chose a master, as long as the master is allive they pass al courage tests but when their master dies they must take a courage test.



the rapport and insperational masters rule:

[spoiler]
Rapport: Apprentices rarely appear on the battle field without a masters presance, Elf Mage Apprentices cost 10 points less whenever an Elf Mage Master is on the battle field, note 1 master per apprentice.

Insperational masters: Mage Aprentices are still learning the ways of magic from there masters. If an Elf Mage Master successfully casts a spell within 6'' of an apprentice they gain back 1 will. [/spoiler]

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PostPosted: Wed Aug 13, 2008 11:57 am 
Kinsman
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that is actualy quite a god idea i may do that
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PostPosted: Wed Aug 13, 2008 10:49 pm 
Craftsman
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A agree. Those are good suggestions, with an official precedent for each(love those new Ringwraith rules)!

But you know, joris267, you didn't have to do the show/hide thing, because this is a house rule in its own thread. :wink:

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PostPosted: Wed Aug 13, 2008 11:14 pm 
Kinsman
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i know but I thought it might get a bit messy with my rules and his rules onderneath eachother and so. I just dit it to get a better overview.

another possible rule for there wil could be that they get a free spell if they throw a 4+ on the stard of his movement. this would give him 3 will and 50% to cast a free spel. so he would be possible to cast magic for the whole game but wouldn't be as powerfull as normal wizards.
(with the prevorious will rule i sugested he would have abouth 5 will total wich isn't much for a spell caster)

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PostPosted: Thu Aug 14, 2008 4:00 pm 
Craftsman
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Quote:
it might get a bit messy...
That's a good point. I hadn't thought of that.

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another possible rule...
That's interesting. I'll have to think on that for a while.

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PostPosted: Mon Aug 25, 2008 4:27 pm 
Elven Warrior
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I would say on a 5+ rather than a 4+ as that means that a mage app may (at the end of the game) have had more will points to use during the game ....

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PostPosted: Mon Aug 25, 2008 10:07 pm 
Craftsman
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Well, I think the idea is to potentially give him more Will for the game. But I think 5+ is a good suggestion - with a 15/20 pt cost increase.

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